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GAMES

Various games I have worked on and the amazing teams that I have worked with.

ORIGINALS

Originals

Game Dev Summary:

Storyboarded for 3 story series for "Originals", a mobile game released on both Apple and Android mobile game stores. Collaborated with numerous teams to keep the pipeline going.

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Responsibilities:

  • Read scripts and converted them into storyboards for illustrators to follow

  • Delivered work on time in a fast-paced environment

  • Followed and worked within a game development pipeline

  • Consistently communicated with team members to ensure flawless productivity

© 2020 Glu Mobile Inc. All rights reserved.

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COMBATICON

Combaticon

Game Dev Summary:

Worked in a team of 5 to make this third-person dystopian future beat-em-up.

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Responsibilities:

  • Understood and used game design documents to create concept art of the weapons and environment

  • Re-textured the three main playable characters (models purchased from asset pack)

  • Populated the entirety of each level by integrating assets and textures to create different environmental narratives and to ensure proper gameplay flow

  • Created and edited lighting to guide the player and enhance the atmosphere

  • Converted concept art into model sheets for 3D modeller

  • Balanced artistic vision and gameplay functionality within each level

  • Tested levels frequently to ensure proper game flow through the use of level art​

PARADIGMS

Paradigms

Game Dev Summary:

Translated the vision of a post grad team of game designers into illustrations and concept art, leveraging criticism to improve the final designs. Enhanced communication skills through full-time collaboration with team members during an accelerated timeline.

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Responsibilities:

  • Created concept art that encapsulated the mood and aesthetic of the game

  • Created illustrations for marketing purposes

  • Collaborated with teammates on the vision and art style of the game

  • Designed environments, objects, props, characters, etc using Adobe Photoshop

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